bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `OnAdd` events fire before hierarchy has been finalized in 0.16.0-rc.3
- Split PBR shader light computations into smaller functions
- Implement `System` for `Box<dyn System>`
- Implement `System` for `Box<dyn System>`
- :test_tube: Extract non-pbr logic from `bevy_pbr`
- Expose some fields of Stepping
- Wrong materials used when `GpuProcessingSupport` set to `GpuProcessingMode::None`
- Sprite picking doesn't work with image render targets
- SystemId doesn't convey that it can be used as a oneshot system
- Add animation transition test
- Docs
- Rust not yet supported