bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Replace FixedBitSet with SortedVecSet in Access
- Some Sprites don't render when World contains entity with Sprite and Mesh2d
- Split `Bundle` and `StaticBundle`
- Add a timer-powered `DelayedCommand` for delayed ECS actions
- Feature: 2d Point Lights.
- Seperate `ui::Node` style fields into seperate required components
- Uncached Queries
- Usability: `children!` macro is easy to subtly hold wrong
- Modifying an Assets dependencies should mark the Asset as modified
- Entity scope v1: component scope
- Docs
- Rust not yet supported