bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Transform requires GlobalTransform, causing subtle bugs
- Implicit text roots
- Add `SpawnableList` implementation for adding multiple entities per iteration
- Ghost Nodes produce warnings because of UiTransform
- feat: Dir3 coordinate system constants
- Take the rest pose into account when computing the AABBs of skinned meshes in glTF files.
- ForwardDecal: Allow custom alpha mode and fix using with OIT
- feat: usd physics components as bevy_physics_types to allow stable reproduceable physics scenes and not a new standard
- Pull `Schedules::ignored_scheduling_ambiguities` into a separate resource and avoid unnecessary allocation
- add calculate_tile_pos function
- Docs
- Rust not yet supported