bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Segfault during panic unwinding in vulkan validation layers
- Make `AssetPath::get_full_extension` work for non-UTF-8 file names.
- Use `RenderStartup` for atmosphere rendering.
- Consider renaming `EnvironmentMapLight` to `EnvironmentLight`
- Add `no_std` support to `bevy_log`
- Preventing excessive FPS text updates in the ui text example
- unifying `Asset<A>` / `AssetServer` handles (#20651, #20776)
- Dynamic UI Materials
- FPS overlay: Allow users to specify positioning
- Mouse wheel is too fast in wasm builds: unit Pixel vs Line confusion
- Docs
- Rust not yet supported