bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Entities with multiple materials only render a single material
- Despawn entities on relationship component removal when linked spawn is enabled
- Performance cost of `std::any::type_name` and `impl Bundle`
- Bevy crashes when disabling Camera entities
- Use add_command_buffer_generation_task for transparent and transmissive 3D passes
- Bevy should not catch Ctrl+C by default
- Lifecycle event observers for queries
- Inserting `Disabled` into a window causes the window to crash
- Allow cycles in required components
- Crash with WGSL `textureLoad` from depth textures is not supported in GLSL
- Docs
- Rust not yet supported