bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a "run if any system param changed" run condition (building towards reactivity)
- Overwriting an ExtendedMaterial with another ExtendedMaterial crashes bevy
- ExtendedMaterials no longer applied after visibility change
- Relationship::on_replace docs are confusing
- Solari tracking issue
- fail if compiled size of breakout example in release increase by more than 0.5%
- Remove unnecessary Option wrapper from PreviousGlobalTransform in meshlet extraction
- Allow freezing of command execution or capturing commands
- Added optional serde derives for rendering types.
- Make lifecycle events ordering and meaning more intuitive
- Docs
- Rust not yet supported