bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- `Component` derive macro does not work with `#![feature(default_field_values)]` structs
- Make Handle to be a Component (again)
- Text change detection split
- Text components refactor
- Add health bar example
- `Assets::get_many`
- `bevy::ecs::schedule::common_conditions::not` should support `SystemInput`
- Object-centered text layout
- SpotLight + Camera on the same entity causes incorrect culling
- Fix uneven heading levels in pull_request_template.md
- Docs
- Rust not yet supported