bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- KTX2: Selective layer loading for 2D texture arrays (D2Array)
- Use consistent best-practices in UI examples
- Resource Capping for stress testing games
- Vulkan validation errors about vkQueuePresentKHR and vkAcquireNextImageKHR
- Panic / segfault when trying to create a custom bindless material with storage buffers.
- Ignore Default requirements when using unit structs in required components
- Allow observers to run on a timer being finished
- Light Textures RGB Option
- One to one relations not enforced
- Entities spawned with `Disabled` do not render when `Disabled` is removed
- Docs
- Rust not yet supported