bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a getter for SystemMeta::last_run (or help me not need it?)
- Window resizing delay/lag on latest stable version
- One-shot exclusive system recursion regression
- Allow external motion vector injection into prepass textures
- OcclusionCulling crashes without DepthPrepass
- GPU memory leak when removing then inserting a mesh from Assets
- Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
- Reported mouse movement is massively slower on Wasm than on native when cursor is locked
- First-class multi-world support
- TypeRegistrationDeserializer: allow fallback to short type paths
- Docs
- Rust not yet supported