bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Investigate deprecated `heapless::mpmc` usage
- Use low precision format for vertex attributes
- `GridTrack::percent()`: Clarify value range
- Add shader libraries with shared linking
- Errors when re-exporting bevy in a different crate
- Web Assets fail to load without file extension, even with valid content-type
- `bevy_input_focus`: Debug navigation visualization
- high virtual time relative speed kills performances
- better support for PR not targeting main
- Using both Bloom and Motion Blur breaks camera ordering.
- Docs
- Rust not yet supported