bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Why does `MaterialExtensionBindGroupData` require the bind group data to be `Copy`?
- time 2.0: stepable, non monotonic,
- `Key` inputs (with modifier keys) continuing if the "key release order" incorrect
- FPS overlay flashing red
- impl Sync for SubApp to package as Components safely
- missing bevy errors from `errors`-crate
- Document `SystemState` + exclusive system patterns
- Change #[require()] to use FromWorld > Default
- Asset cache busting for web distribution
- The game always crashes when resuming from sleep mode.
- Docs
- Rust not yet supported