bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Allow users to customise the colors of FrameTimeGraph
- Improve solari DI quality
- Web Assets don't cache DNS, causing excessive DNS queries can lead to failures
- Test 32-bit platforms in CI
- Update FilteredEntityRef/Mut getters to return Result instead of Option
- MovingPtr<'_,B: Bundle> impls Bundle but with `typeid`
- Bevy 0.17 Hotpatching Dioxus Windows Path Suggestion
- ECS debug names should be on by default
- Why does `MaterialExtensionBindGroupData` require the bind group data to be `Copy`?
- time 2.0: stepable, non monotonic,
- Docs
- Rust not yet supported