bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add gamepad support for feathers / headless widgets
- Move `EntityEvent::event_target` to `EntityTargetTrigger`
- Panic when runing bevy with RenderDoc if wayland enabled: Vulkan driver does not support VK_KHR_wayland_surface
- Allow users to customise the colors of FrameTimeGraph
- Web Assets don't cache DNS, causing excessive DNS queries can lead to failures
- Test 32-bit platforms in CI
- Update FilteredEntityRef/Mut getters to return Result instead of Option
- MovingPtr<'_,B: Bundle> impls Bundle but with `typeid`
- Bevy 0.17 Hotpatching Dioxus Windows Path Suggestion
- ECS debug names should be on by default
- Docs
- Rust not yet supported