bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- StandardMaterial Support for Texture2dArray (Texture Arrays)
- Realtime Environment Map Filtering Tracking Issue
- Custom Post-Processing Example is too low-level and doesn't generalize to reading depth buffer / getting view position
- Gizmos as structs (and more !)
- CPU drawing into 2D texture is not updated to the GPU when using any 2D materials
- CMD + Q does not behave the same as closing the window with the X button (macOS)
- bevy_render: Pass `DisplayHandle` to `wgpu` for compositor-aware `Instance` creation
- #[derive(ShaderType)] triggers compiler warning
- 1-frame-lag for `Res<Time>` updates when using `UpdateMode::Reactive`
- Early system return outperforming conditional execution
- Docs
- Rust not yet supported