bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- NestedLoader can panic from UnapprovedPathMode
- Remove dedicated methods for upcasting from bevy_reflect
- Multi-source queries
- Follow-up Automatic Directional Navigation for input focus
- Indirect drawing causes `AlphaMode::Blend` meshes to flicker
- Added error message, and added check for empty strings in parse_internal
- possible migration of `bevy_text` from `cosmic-text` to `parley`
- Minimal migration to `parley`
- UI node with child text wrapping doesn't account for max width
- PrimaryMonitor component not added to any Monitor entities
- Docs
- Rust not yet supported