bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- set_cursor_position fails if CursorGrabMode is changed from Confined to None on the same frame
- Bevy on VSCode always use CPU to render when running on Linux but not other OS
- Track input and output devices / peripherals (mice, microphones, keyboards etc) as entities with components
- `KHR_materials_clearcoat` added to `gltf` crate, removing the need for manual implementation on bevy's side
- Text input support - Tracking
- `RawVulkanInitSettings` has difficulty handling common Vulkan patterns
- `Spawn<B>` now does an unnecssary archetype move / split insert
- Render the FPS overlay with sprites instead of with UI elements
- Keyd relationships
- Write an example for combining a 2D ui cam with a 3D world cam
- Docs
- Rust not yet supported