bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `bevy_image::TextureAtlasBuilder`: Add edge protection test cases to `testbed_2d`
- `bevy_image::TextureAtlasBuilder`: Edge protection example
- `bevy_math`: Organize `HalfSpace`, create 2d and 3d `HalfSpace` primitives
- Unexpected extra blank space
- Requiring PreviousGlobalTransform for MeshletMesh is probably wrong
- Reflecting doesn't auto-convert from i64 to isize
- has_ever_changed and erase_change_history APIs for Ref<>-likes.
- Idea: Guaranteed Dense Entities
- Removing an Entity consisting of a Camera and ContrastAdaptiveSharpening in a conditional system causes crash
- TAA behaves weird in multiple-camera setups
- Docs
- Rust not yet supported