bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix feature gating in `bevy_post_process`
- Fix build-wasm-example with `--debug` arg
- Setting FpsOverlayConfig.FrameTimeGraphConfig.enabled to true causes the application to crash.
- UI `ImageNode` examples
- `testbed_ui` example: Add an `ImageNode` debug scene
- Use depth only aspect view of depth texture for future stencil support
- `FogVolume` is glitchy at distances and certain angles on example.
- Shadow visibility term is non-perceptual.
- Bevy Feathers example on website does not show anything
- Don't require image/buffer to have COPY_DST to reuse if no data
- Docs
- Rust not yet supported