bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Setting FpsOverlayConfig.FrameTimeGraphConfig.enabled to true causes the application to crash.
- UI `ImageNode` examples
- `testbed_ui` example: Add an `ImageNode` debug scene
- Use depth only aspect view of depth texture for future stencil support
- `FogVolume` is glitchy at distances and certain angles on example.
- Shadow visibility term is non-perceptual.
- Bevy Feathers example on website does not show anything
- Implement the GT7 tonemapper for HDR Display Output
- Improve documentation and tests on crates features
- Unify Z values for dev tool windows
- Docs
- Rust not yet supported