bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Problems with `Font`s as `Asset`s
- Use of .is_resource_changed in a closure
- MSAA changes camera ordering.
- Different #[derive(Reflect, PartialEq)] enums/structs with the same structure/naming are `partial_eq` to each other
- Feature Request: `Consumer` system runs after all `Observer`s triggered
- Msaa writeback incorrectly blits overlapped camera viewports
- Incorrect text bounds with `FontHinting::Enabled`
- Refactor render init
- ` bevy_input_focus`: Rules for auto-navigation between overlapping focusable areas
- Freeze when open 3 windows
- Docs
- Rust not yet supported