bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy picks discrete GPU without a present queue causing "No supported formats for surface"
- Flaky asset processing test due to multiple processing tasks for same path.
- Inconsistent behaviour when using SpawnRelated with Observers
- Add `bevy_gltf` settings for animation player and target creation
- `Material` should include brief descriptions about what each shader is used for
- Figure how to expose unsafe experimental features from gpu
- `ConditionalSendStream` to match `ConditionalSendFuture`
- Draw joints for closed shapes without redrawing the first line segment
- Screen recording is disabled on Windows
- Clarify the Bevy UI and Taffy boundary
- Docs
- Rust not yet supported