bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Built-in 'Contain' or 'Fit' scaling for `ImageNode` to preserve aspect ratio
- Text Examples
- Unpredictable start of rendering
- iOS support for #[bevy_main]
- Implement a way to bypass all default filters
- Document that `World::run_system_cached(_with)` needs type hints for error handling
- Shadow flickering on remeshing
- Mesh disappearing/flickering
- audio: flexible/surround sound
- Spawning multiple entities with different mesh handles but same material handle causes bevy_render::renderer::render_system to panic on DX12 backend
- Docs
- Rust not yet supported