bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- stress tests should list the features they need
- Consider adding a cleanup phase to schedule builds
- Optimize CommandQueue Allocation
- Allow access to `Commands` at the same time as iterating over one (or more) queries
- Feathers: Allow users to specify format of slider text in a function
- TilemapChunkMeshCache in TilemapChunk is never used
- Multiple Bevy::App instances cause crashes
- handle panics in required component constructors
- Specialization keys `VIEW_PROJECTION_*` in depth prepass for shadow maps
- Font Aliases and Font Registration
- Docs
- Rust not yet supported