bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Reference error handling in systems docs
- Allow transmitting assets over BRP
- SSAO/VBAO Improvements
- Add a system's entity to run conditions, when we have them
- Resources as Components Tracking Issue
- [DRAFT] deny(missing_docs) for bevy_asset
- Expose information about system-internal parallelism to the scheduler
- Allow required components to specify relationships
- Use bundle wrappers to select the insert mode
- Reconsider design of `WindowTraversal` to decouple `input_focus`
- Docs
- Rust not yet supported