bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Information about supported extensions in `ReflectAsset`
- Picking pointer is not lifted when leaving a window
- Text change detection discriminator bug
- Plugin can add a SubApp to another SubApp (with added one dissappearing)
- `MeshPickingPlugin` is not mentioned in the module doc
- Allow for outgoing error reporting using GLOBAL_ERROR_HANDLER / set_error_handler
- Misleading namings in `bevy_text`
- Simpler shaders for 3D meshes
- Asset file name extension handling should be consistently case-insensitive
- Handle unsuccessful add and remove of entities in `RelationshipTarget`
- Docs
- Rust not yet supported