bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Audit `#[expect(clippy::large_enum_variant)]` usage in bevy_render
- New selection wheel example
- Example: projectile targeting moving object
- Cannot build a runtime observer system using a closure
- Cannot specify correct main-world entity ID for two render-world entities extracted from the same main-world entity.
- Support obtaining the curve of AnimatableCurve
- Meshlet render incorrectly in deffered mode
- Panic when calling spawn_batch with an OnAdd observer which spawns entities
- Bevy Fails to Validate Cubemap Texture - Too many mipmap levels
- Add tests for BRP
- Docs
- Rust not yet supported