bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- SSAO+SSR produces shadow artifacts.
- `Entities::resolve_from_id` of freed entity makes `Entities::contains` return `true`
- Use Component Column ids in tables to skip component maps in queries
- Support normal maps when no tangents exist
- Feature: a way to scale a Primitive2d/Primitive3d shape directly
- Clean up configuring log formatting
- When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer causes a crash on Wasm
- Error registering generic type with `PhantomData`
- Fix `AssetServer::load_with_settings` by making settings part of `AssetPath`
- Emit warning when `Pickable` added to an entity whose mesh is unloaded from main world
- Docs
- Rust not yet supported