bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Batch prepasses that use depth only
- Disabling retained gizmos
- Reflect cannot serialize `bevy_a11y::AccessibilityRequested`
- Reuse `ViewKeyCache` where possible
- Add clipboard API to bevy_platform_services
- More than one Material2D doing instanced rendering cant seem to exist at once
- new crate: bevy_platform_services
- Fix: Draw Gizmos in the same frame they are created (by moving `update_gizmo_meshes` to run in `PostUpdate`)
- Fix asset extraction for `GpuAutoExposureCompensationCurve`
- Fix Gizmos not drawing `On<Pointer<Drag>>`, Observers generally, and Triggered Systems
- Docs
- Rust not yet supported