bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Remove short circuit logic workaround
- Make the old and new archetype available in lifecycle observers
- Add `max_mip_count` to Bloom
- use scene names if they exist
- computed_states example broken
- Address some Zizmor lints
- Mutually exclusive components
- Implement Premultiplied Alpha for OIT
- Switch clustering to use per-froxel linked lists if storage buffers are in use.
- Fixes panic when using Option<Gizmos>
- Docs
- Rust not yet supported