bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Extract extract to `bevy_extract`
- Mutually exclusive components
- Disabling retained gizmos
- More than one Material2D doing instanced rendering cant seem to exist at once
- Reuse `generate_view_layouts` in `MeshPipelineViewLayouts` creation
- Flexbox Nodes within a CSS Flex are inproperly snapping to pixels
- AssetUsageRender MAIN_WORLD and RENDER_WORLD is confusing and not explicit and overlapping with MainWorld Resource
- Resources as Components Tracking Issue
- Removing Mesh3d but keeping MeshMaterial3d stops material from rendering for all entities using it.
- AccessKit is slow and buggy when Bevy is in continuous update mode
- Docs
- Rust not yet supported