bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- More helper methods for `DetectChangesMut`
- Camera scoped visibility
- Crash on certain Android devices with adreno gpus with `No map for format` errors when using custom Material2d
- Make bevy_ui_render extract systems parallelizable
- Nearest-neighbor sprite scaling produces 1-pixel artifacts on diagonal when window has odd dimensions
- `UiTransform.scale` breaks text rendering, image scaling and border radius
- initial implementation of shared state for system params
- Prepare tonemapping bind groups ahead of time
- Shared State for System Param
- Prepare custom post processing bind groups ahead of time
- Docs
- Rust not yet supported