bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Remove resources from scenes
- Add `BeforeAdd` and `AfterRemove` lifecycle events
- Ensure default `Gizmos` start rendering the same frame they are requested (Take 2)
- Explain how `Commands` is expanded
- Example `free_camera_controller` UI text is rendering incorrectly.
- `bevy_ui_render`: Possibly deduplicate code in various prepare_* functions
- Assets as entities v0
- bevy ui layout (ui_layout_system) calculations are very slow
- bevy ui render `extract_*` systems are executed sequentially, not in parallel causing performance impact
- Use UiTransform in interactive ui widgets to avoid costly ui layout recalculations
- Docs
- Rust not yet supported