bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Solari pathtracer output no longer displayed on main
- Incorrect materials applied when over 65535 instances
- Registers required components with component id's
- docs and tests for on_primitive
- `bevy_image::DynamicTextureAtlasBuilder`: Add texture extrusion support
- Despawn atlas sprites on scene exit in `testbed_2d`
- Add enum variant index to GetPath
- Setting window scale factor override to bad value crashes engine
- SMAA flickering
- Depth Buffer... blank? with Atmosphere
- Docs
- Rust not yet supported