bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix the gizmo colors in testbed_2d's texture_atlas_builder scene
- Refactor moving entity to new table
- Fast and Flexible Change Detection
- feat(ecs): add CommandCondition trait for conditional mutations
- `update_reparented` performs an `O(n)` table scan over all entities with parents
- `TextureAtlasBuilder`: Return unplaced textures instead of failing
- Use web asset cache with bevy_city
- Don't process meshes for reextraction that were changed, by using an atomic bitfield.
- fix: reparenting perf
- don't process entities twice for no reason
- Docs
- Rust not yet supported