bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a method to get `EntityCommands` from `EntityWorldMut`
- `bevy_ptr::MovingPtr::assign_to` can cause double drops / use after free
- Allow referencing glTF subassets by name instead of indices.
- A `TilemapChunk` should accept a grid arranged tileset
- examples: Use single up-to-date android example
- Add framelimiter winit
- Allow to pass multiple resource into `resource_scope`
- example first_person_view_model broken by Minimal unstyled Text Input with Parley
- added serde(default) to Transform
- Add `#[inline]` and `#repr[transparent]` to `ComponentIdSet` to attempt to fix perf regression
- Docs
- Rust not yet supported