bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `AnimationEvent`s should be inspectable for a given clip
- Add skinned mesh picking
- Implement dynamic BSN (.bsn asset format)
- Color rounding difference between clear color and shapes
- Mutually Exclusive Components
- Unable to handle sprite picking events through RenderTextures
- Add LODs to most meshes in bevy_city
- Implement opt-in change indexes for dense components.
- Fix `AutoExposure` and `ColorGrading` stopping working when `Tonemapping` is set to `None`
- ask for cake recipes from new contributors
- Docs
- Rust not yet supported