bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- 2d renderer does not respect `AlphaMode2d::Mask`
- Consider using doc examples when apropriate
- Implement dynamic BSN (.bsn asset format)
- Color rounding difference between clear color and shapes
- Mutually Exclusive Components
- Unable to handle sprite picking events through RenderTextures
- Concurrent transform producer
- Add a `T: Component` bound to `Mut` and `Ref` smart pointers
- Add LODs to most meshes in bevy_city
- Implement opt-in change indexes for dense components.
- Docs
- Rust not yet supported