bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix #22574: fix volumetric fog back-face intersection artifacts
- Asset `Process` should use a save path instead of a AsyncWrite
- `prepare_mesh_bind_groups` iterates over all meshes, even ones that are currently unused
- `AnimationEvent`s should be inspectable for a given clip
- Add skinned mesh picking
- 2d renderer does not respect `AlphaMode2d::Mask`
- Consider using doc examples when apropriate
- Implement dynamic BSN (.bsn asset format)
- Color rounding difference between clear color and shapes
- Mutually Exclusive Components
- Docs
- Rust not yet supported