bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Rectangular area lights improvements
- Add a way to automatically infer Error Severity based on error contents
- bevy_ecs fuzzing
- Default piping via system return type
- Rendering makes up 75% of compile time
- BRP docs are missing some built-in methods
- Add BSN asset catalog: load, save, and labeled sub-asset registration
- feature-gated `System::refresh_hotpatch` with no default impl is inconvenient for crate authors
- Draft: Archetype invariant
- `UnapprovedPathMode` has loopholes
- Docs
- Rust not yet supported