bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Consider moving system info from `bevy_diagnostics` into a new crate
- Per `Sprite` `SpritePickingMode`
- Bevy crashes on Google Pixel 10
- Optimize World::get_entity_mut for large entity slices
- Add a texture space shading example
- Deprecated `bevy_ui_widgets::observe`
- Schedule enter and exit hooks
- Bevy City traffic lights
- Automatically infer ktx2 srgb-ness
- Snap-to-view should change the camera mode to orthographic
- Docs
- Rust not yet supported