bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Components as entities
- Text Input selection rect corner radius support
- bug(ui): `Node` position/occupied area computed incorrectly in some scenarios
- PCSS samples depth with linear sampler which is poorly supported
- Multi-Camera (Per Camera) Shadow Maps
- BSN: Don't panic on an invalid `AssetPath`
- Deferred rendering fails on WebKit WebGPU due to mixed integer/float color attachments
- Ensure WinitUserEvent::WakeUp trigger app update
- When combining system conditions `not()` and `and()`, `not()` has no effect
- SSR samples depth with linear sampler, which is poorly supported
- Docs
- Rust not yet supported