bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Change `ShaderDefVal` to use `Cow<'static, str>`
- EntityCloner remapping sensitive to component registration order.
- Added `register_boxed_system` to `Commands`.
- RenderAssets indirectly owning GPU Resources.
- Store previous_asset in PrepareNextFrameAssets.
- monitor selection fallback has been added on web build
- More state driven entity disabling components
- Entity disabling/enabling components should be recursive
- Delay after App::update triggers time_system warning
- Linux WebGL2 Chromium example runner job fails due to "Shader Compilation failed"
- Docs
- Rust not yet supported