bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- glTF 2.1 support in bevy_gltf
- fix(ecs): don't resurrect removed required components on insert_if_new
- bevy_reflect: Access `Type` from `dyn PartialReflect`
- Refactor mesh compression methods
- commands.insert_if_new inserts Required Components also if not new
- Use IOR to parameterize dielectrics specular reflectance
- Add option to compress vertex normal tangent to axis angle
- Add Lens Dirt post-processing effect
- Add `SpectralColor` type
- Specular aa
- Docs
- Rust not yet supported