bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Dynamic BSN expressions generate a macro error
- corner-shape support
- SSR is noisy on mirror-like surfaces in 0.19
- Extend AppExit::Error(NonZero<u8>) to AppExit::Error(NonZero<u8>, Option<String>)
- Bevy 0.19 on WSL2: GL backend detects NVIDIA D3D12 adapter, then panics with PresentMode options []
- FeathersNumberInput remaining work
- Improve document for App::update()
- Hover bug for clipped containers
- Bevy 0.19 Panic: `index out of bounds` in `AtomicSparseBufferVec` dirty-page tracking via `MeshCullingDataBuffer::grow`
- Underline and Strikethrough are not visible for small text sizes
- Docs
- Rust not yet supported