bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Primitive ray casting
- Rendering to a texture (once) is surprisingly difficult and complicated
- add reflection for Template, FromTemplate, SceneComponent and SceneComponent Props
- Lacking Documentation on Deferred & Forward Rendering
- Spawning an Empty mesh results in "Use-after-free" error message
- Fix lifetime issues for native subexpressions in bsn! enum variants
- Point light flickering / pop-out pop-in issues 0.19
- Closing and opening laptop screen closes the window
- Fix SubApp::add_message does not schedule `message_update_system`
- Ellipsoid primitive
- Docs
- Rust not yet supported