bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow overriding the default compressed image processor extensions
- Retain UI render world data.
- FeathersTextInput needs manually placing in a FeathersTextInputContainer unlike other controls
- forward custom trait methods to entity set types
- Fix Atmosphere Space View affecting directional light transmittance.
- Unable to specify `texture_atlas` in `bsn!` macro
- Make RenderDebugOverlayPlugin keybindings opt-in
- MeshAllocator leaks GPU memory on in-place mesh modification
- Feathers checkbox and slider should auto-update
- Fix mismatch in UI color conversions
- Docs
- Rust not yet supported