bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- FeathersNumberInput a11y support is incomplete
- Fix use-after-free in single-threaded TaskPool::scope during unwinding
- Update rodio and use new `realtime` flag on android
- Add Metal GPU pass timings
- Drag cursor for FeathersNumberInput is overbearing
- Don't panic in bevy_gilrs when a rumble request names a non-gilrs gamepad
- Move info about main texture to `ViewTargetInfo` and render to the entire main texture per camera
- Update lens_distortion.wgsl
- Add adaptive arrow positioning to Popover
- Screenshot::image() no longer works with off-screen textures not attached to a Camera's RenderTarget
- Docs
- Rust not yet supported