bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix fog volumes disappearing when the camera is within near-plane distance of the volume
- Bevy Atmosphere not supported on iOS devices without 32 bit surface filtering support
- Mark all `Components` as changed when a disabling `Component` is removed
- Better inset border SDF
- Safe version of `BundleScratch`/`BundleWriter`
- Dynamic Stylesheets for BSN
- Move `Val` out of `bevy_ui`
- Make a separate `examples` crate that uses `bevy` for our examples
- Initial Implementation of Screen Boxing.
- MouseWheel PixelDelta is in physical pixels while CursorMoved is logical
- Docs
- Rust not yet supported