bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Click-to-focus doesn't work with directional navigation
- `UiTransform` layout tests
- Out of Memory Bevy_pbr
- Making bevy_ui_widgets input-mapper friendly
- panic handling cleanup
- Every point/spot shadow view executes a full Core3d schedule run, including the per-view GPU-preprocessing chain (13 runs/frame with 12 spot shadow casters)
- Adjust what is responsible for last_trigger_id modification and enforcement.
- Update tera requirement from 1.15 to 2.2
- Fix empty bundle effect in `Bundle` derive macro
- wgsl-analyzer support
- Docs
- Rust not yet supported