bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Swap gizmo storage and buffer to keep the allocation
- `PANIC_ORIGINATES_FROM_ERROR_HANDLER` flag is consumed after one check, causing issues with nested `catch_unwind`
- Make Documentation or Behavior for `SystemState` More Straightforward
- Update Documentation for SystemState Usage
- Directional navigation is a little too permissive
- Bevy slows down to <1FPS when a non-mailbox-vsync window is not ""visible""
- ui testbed: first draft port mod image to bsn
- make window events observable
- pan_orbit_camera picking-based input plugin
- Synthetic italic transform is not applied during glyph rasterization
- Docs
- Rust not yet supported