bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- ClearColorConfig not honored with multiple cameras
- Crash after minimizing window on Vulkan backend
- Configurable camera color, depth-stencil texture + transient MSAA tracking issue
- `require` produces an erroneous lint
- NPR Material
- Persistent settings (SettingsPlugin, SettingsGroup, ...) does not work on Android
- MacOS Rendering Corruption starting on 0.19.0
- Making bevy_ui_widgets input-mapper friendly
- Every point/spot shadow view executes a full Core3d schedule run, including the per-view GPU-preprocessing chain (13 runs/frame with 12 spot shadow casters)
- Adjust what is responsible for last_trigger_id modification and enforcement.
- Docs
- Rust not yet supported